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- ------------------------------------------------
- Mar.2.98 -- 11:45pm -- Changes from 3.13 to 3.14
- ------------------------------------------------
-
- Fixed a problem with target_laser; this was braking the
- laser drill in mine4
-
- Made it so most client commands are disabled during
- intermissions. Only say, say_team, help, score, and
- players are still allowed.
-
- Fixed a problem with the bfg10k and power armor. If
- you fired the bfg and then took hits to the armor that
- reduced your cells below 50, the bfg still fired and
- you wound up with negative cells.
-
- Stopped the player's weapon from drawing a really gross
- looking shadow
-
- Fixed a case with the game cvar not getting reset properly
-
- Fixed hitting water after a high fall with jump held caused
- falling damage as if you had hit solid ground.
-
- Fixed the water warping effect in software was not being
- cleared whan a player was moved to the intermission spot.
-
- Rewrote a portion of the mouse input code. Xian says it's
- smoother and more responsive now. Hopefully the m_filter
- people will be happier too.
-
- Fixed the wrong sound was being played when you ran out of
- cells with power armor active
-
- Fixed "give health <amount>"
-
- Fixed "give armor" wasn't taking away lesser armor
-
- Fixed "give all" was not giving a power screen
-
- Added a cvar cl_minfps. The default value is 5. The game's
- simulation framerate is clamped at this on the low side.
-
- Added some client side code to check for bad key bindings
- like "bind x +nosuchcommand" and not forward them to the server
- and spam everyone
-
- Fixed a bug where if you get a weapons icon up and invuse it
- and then invdrop it before the current weapon has finished
- dropping, you can drop the weapon and still use it even though
- you don't have one in inventory anymore
-
- Fixed binding to specific IP addresses was not working
-
- Fixed typing pretty much anything at the console while connecting
- caused a crash
-
- Removed a bad call (closing a findhandle that was not open) in
- the menu code for the models and skins
-
- Fixed final drowning sound was not being played
-
- Fixed a crash in ref_soft due to FOV > 90
-
- By fixing some other problems, it is now possible to do a command
- line like "map base1; god" and have it do what you would expect
-
- Fixed power armor was taking damage when DF_NO_ARMOR was set
-
- Changed it so that whenever "game" is changed, the autoexec.cfg for
- that game will be executed if it exists.
-
- Added more checks for the names and values of info cvars to prevent
- bad ones from exisiting
-
- Added a cvar called sv_reconnect_limit to stop yet another lamer's
- idea of fun
-
- Fixed a place in the client code where another client disconnecting
- was causing it to generate names for and try to find files that do
- not exist. This was harmless, but produced message if you had set
- developer 1.
-